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Reference

Technical Reference

Everything. Every number. All of it.

This page contains every formula, rate, threshold, and value in the game. Nothing is summarized. Nothing is simplified. If you want to know exactly how something works down to the decimal, it is here.

Note

You do not need this page to play the game. The regular wiki articles cover everything a normal player needs. This page exists for people who want to know exactly how the 2am engine calculates things, what the exact weapon damage formula is, or how loot drop decay works. If that sounds like you, welcome. If not, Getting Started is probably more useful.

Jump To

Day Quality Score  ·  Grace & Ember  ·  Rune Economy  ·  Workout Calculation  ·  Macro Bonus  ·  Boss System  ·  Loot Drops  ·  Weapon Damage  ·  Shields  ·  Talismans  ·  Consumables  ·  Stats  ·  Companion  ·  Class & Levels  ·  Death  ·  Sites of Grace  ·  Raid Boss

Day Quality Score

Calculated at 2am from three components. Each component can be enabled or disabled per player in Settings, except Tasks which is always on.

ComponentWeightLogicDisableable?
Tasks (T1+T2)50%Completion rate of all T1 and T2 tasks for the dayNo — always on
Workout / Rest Day25%Binary — logged anything (workout or valid rest day) = full creditYes
Meal Logging25%Binary — logged at least one meal = full credit. Log nothing = zero.Yes

T3 tasks: no DQS effect. Tier 3 completions pay Runes only — the score is built entirely from the three components above. (The former +5-per-T3 DQS bonus was removed in the August 2026 grace-ladder retune.)

Component weights when disabled: If a component is disabled, its weight redistributes proportionally to the remaining active components. Tasks always holds its 50% floor.

Grace LevelDQS Range
Blazing90–100
Burning50–89
Flickering20–49
Forsaken0–19
Full neglectApp not opened — treated as Forsaken for all damage purposes

Example (default weights 50/25/25): All T1+T2 complete + workout + meal = DQS 100 = Blazing. All T1+T2 + workout, no meal = DQS 75 = Burning. All T1+T2 alone = DQS 50 = Burning (barely). 80% of T1+T2 (40) + workout + meal = DQS 90 = Blazing, exactly at the threshold. Tier 3 completions change none of these numbers.

Grace & Ember

Boss Damage by Grace Level

Grace LevelStandard BossVeteran BossLegendary BossRest at Grace
Blazing4–6 HP6–10 HP8–12 HP+10% max Vigor
Burning8–12 HP13–19 HP15–22 HP+10% max Vigor
Flickering14–22 HP22–34 HP25–38 HP0%
Forsaken / Neglect22–34 HP34–50 HP38–58 HP0%

Damage is a random roll within the range, rolled at 2am. Rage mode applies 1.5x to these values. Rest at Grace requires active tap on the Grace tab — no automatic overnight restore.

Ember Growth Per Day

Grace LevelBase Ember/DayWith Faith 10With Faith 20
Blazing+1.5+2.0+2.5
Burning+1.0+1.5+2.0
Flickering+0.5+1.0+1.5
Forsaken / Neglect0+0.5+1.0

Ember accumulates as a decimal internally, displays as whole number (rounded down). Faith adds +0.05 Ember/day per Skill Point invested.

Rune Multiplier by Ember

EmberMultiplierApprox. Timeline (Burning avg)
01.00xDay 1
101.08x~Day 10
201.16x~Day 20
301.24x~Day 30
401.32x~Day 40
501.40x~Day 50
601.48x~Day 60
701.56x~Day 70
801.64x~Day 80
901.72x~Day 90
1001.80x~Day 100
1101.88x~Day 110
1201.96x~Day 120
1302.04x~Day 130
1402.12x~Day 140
1502.20x~Day 150
1602.28x~Day 160
1702.36x~Day 170
1802.40x (cap)~Day 180
1902.40x~Day 190
200+2.40x~Day 200

Multiplier formula: min(2.4, 1 + floor(Ember / 10) × 0.08) — +0.08x per full 10 Ember. Cap is 2.4x, reached at Ember 180. Ember continues growing past that but the multiplier does not increase further.

Rune Economy — Full Table

SourceBase RunesNotes
T1 task400Per task
T2 task1,200Per task
T3 task1,250Per task
Weekly task1,250Per task
Companion task750Per task
Daily login250Just opening the app
Log meal750Per meal logged
Macro bonus (pass/fail)+1,000Per macro, up to 4 (4,000/day max) — requires the calorie floor (70% of your daily calorie target; 60% for Nick and JD)
Log workout — Skirmishup to 2,500Volume/duration multiplier applies
Log workout — Siegeup to 3,500Volume/duration multiplier applies
Log workout — Onslaughtup to 5,000Volume/duration multiplier applies
Log workout — Stretching2,500Flat, no multiplier
Log rest day1,000Flat, within consecutive rest day cap
Weekly boss kill — Standard10,000
Weekly boss kill — Veteran15,000
Weekly boss kill — Legendary25,000
Raid Boss kill — Standard75,000
Raid Boss kill — Veteran125,000
Raid Boss kill — Legendary200,000
Realm United bonus2,000FUTURE (Phase 5) — not yet read by any code. All active players complete T1+T2 same day
Achievement — Common5,000
Achievement — Rare30,000
Achievement — Legendary75,000
Sell duplicate — Common2,500
Sell duplicate — Uncommon5,000
Sell duplicate — Rare10,000
Sell duplicate — Legendary15,000
Remembrance sell — Standard20,000Repeat kills only
Remembrance sell — Veteran30,000Repeat kills only
Remembrance sell — Legendary40,000Repeat kills only

All base Rune values are multiplied by the current Ember multiplier before being applied. Dexterity Skill Points add an additional +1% per point on top of that.

Rune Spends

PurchaseCost
Emergency Flask25,000 Runes — consumed immediately
Skill Point Respec100,000 Runes — or free with Larval Tear
Companion Level 125,000
Companion Level 240,000
Companion Level 365,000
Companion Level 4100,000
Companion Level 5150,000
Companion Level 6215,000
Companion Level 7300,000
Companion Level 8410,000
Companion Level 9545,000
Companion Level 10730,000
Total companion max2,580,000 Runes

Workout Rune Calculation

Formula: Intensity ceiling × Volume/Duration multiplier

Endurance: each Skill Point in Endurance adds 10% to the Runes from every workout. Rest days are not included.

IntensityCeiling
Skirmish2,500
Siege3,500
Onslaught5,000
Stretching2,500 flat (no multiplier)
Other (no intensity selected)2,500 flat
Rest Day1,000 flat

Weightlifting Volume Multiplier

Exercises LoggedMultiplier
0–250%
3–475%
5+100%

Cardio Duration Multiplier

DurationMultiplier
0–10 min50%
11–24 min75%
25+ min100%

First workout each day satisfies DQS. Additional workouts earn full Runes but do not affect Grace. Stretching and Other types have no volume/duration multiplier — flat payout regardless of logged detail.

Macro Bonus System

Four independent checks at 2am — one per macro (Calories, Protein, Carbs, Fat). Each check is pass/fail; hitting two macros earns two bonuses.

MacroPass ConditionBonus
CaloriesAt or under target+1,000 Runes
ProteinAt or over target+1,000 Runes
CarbsAt or under target+1,000 Runes
FatAt or under target+1,000 Runes

Calorie floor: Must log at least 70% of daily calorie target (60% for Nick and JD) or no macro bonuses apply at all — regardless of how well individual macros were hit.

Daily cap: 4,000 Runes (4 macros × 1,000 max each).

Vigor: each Skill Point in Vigor raises this nightly macro bonus by 25%. The Runes it adds show on the macro bonus line of the Ledger.

Boss System

HP Pools

Boss TierBase HP RangeUnlock
Standard800–1,200Level 1+ (always)
Veteran1,820–2,400Level 6+ (Tarnished)
Legendary3,200–4,800Level 16+ (Warrior)

HP formula: boss_hp = random(hp_base_min, hp_base_max) × class_tier_multiplier

Boss HP scales on its own dedicated ladder, separate from (and steeper than) the weapon damage multiplier: Hollow 0.9x · Tarnished 1.8x · Wanderer 2.2x · Warrior 2.5x · Champion 3.2x · Crucible Knight 4.4x · Erdtree Knight 6.2x · Exalted 8.2x · Elden Lord 10.5x · Elden God 13.5x. Because HP grows faster than damage, bosses get genuinely harder as you climb — difficulty actually progresses instead of cancelling out.

Boss Tier Pool Weights by Class

ClassLevelsStandard WeightVeteran WeightLegendary Weight
Hollow1–510000
Tarnished6–1080200
Wanderer11–1501000
Warrior16–2009010
Champion21–25106030
Crucible Knight26–3005050
Erdtree Knight31–3503070
Exalted36–4002080
Elden Lord41–4501090
Elden God46–5000100

Weights are relative — they do not need to sum to 100. Hard unlock gates are absolute and cannot be overridden by weights.

Boss Kill Rewards

TierRune RewardLoot DropFirst Kill OnlyRepeat Kill
Standard10,000Uncommon minimumRemembrance + Echo + TitleRemembrance sell value: 20,000
Veteran15,000Uncommon minimumRemembrance + Echo + TitleRemembrance sell value: 30,000
Legendary25,000Uncommon minimumRemembrance + Echo + Title + bonus Skill PointRemembrance sell value: 40,000

Near Victory & Outcomes

OutcomeConditionConsolation
KillHP reduced to 0Full kill reward
Near VictoryBoss at ≤30% HP at week end25% of the kill reward (Standard: 2,500 · Veteran: 3,750 · Legendary: 6,250) + 12.5% loot roll. Boss returns at 85% HP.
Valiant Effort31–69% damage dealtNarrative acknowledgment only — no Rune consolation
SurvivalBelow 31% damageBoss survival penalty: Standard 8k–15k · Veteran 10k–20k · Legendary 20k–35k Runes lost

Debuff System

Grace LevelDebuff Chance
Blazing / Burning0%
Flickering10%
Forsaken (including full neglect)35%

One debuff active at a time. Duration: Standard 4 days · Veteran usually 6 days · Legendary usually 7 days. Cleared by Neutralizing Boluses or Site of Grace milestone. 1% minimum floor on all loot drop rates while loot-affecting debuff is active.

Rage Mode

Trigger: varies per boss. Effect: 1.5x incoming Vigor damage. Recovery: 2 consecutive Burning+ Grace days. Rage clears only through natural recovery or admin action — NOT through Sites of Grace or Neutralizing Boluses.

Loot Drop System

Drop Chance by Trigger

TriggerDrop ChanceCommonUncommonRareLegendary
Daily login1%85%12%2.5%0.5%
T1 task1%80%15%4%1%
Companion task3%65%25%8%2%
Log meal2%80%15%4%1%
T2 task3%60%25%12%3%
Weekly task5%65%25%8%2%
Log workout8%60%28%9%3%
T3 task6%—55%35%10%
Boss killGuaranteed—60%30%10%

Arcane: multiplies all drop chances by ×1.035 per Skill Point invested (compounding — 20 points ≈ ×2).

Daily decay: 50% multiplicative per drop per day. First drop of the day fires at full rate. Each subsequent drop that day: previous rate × 0.5. Example: workout drop at 8%, second drop at 4%, third at 2%, and so on.

Roll guard: each task gets exactly one loot roll per game day — spent on first completion, hit or miss. Unchecking/re-checking a task never re-rolls. Workouts and meals roll per real logged action.

Weapon Damage Formula

Full formula: (Runes earned / 100) × Rarity rate × Class tier multiplier × Strength bonus × Grease multiplier

Damage Rate by Rarity

RarityRate per 100 Runes
None equipped (unarmed)0.5
Common1.0
Uncommon1.25
Rare1.5
Legendary1.8

Class Tier Weapon Multiplier

ClassLevelsMultiplier
Hollow1–51.0x
Tarnished6–101.3x
Wanderer11–151.5x
Warrior16–201.8x
Champion21–252.2x
Crucible Knight26–302.7x
Erdtree Knight31–353.3x
Exalted36–404.0x
Elden Lord41–454.8x
Elden God46–505.5x

Strength bonus: +3% weapon damage per Skill Point. Multiplicative on top of class multiplier.

Grease Multipliers

Greasevs Matching Bossvs All Others
Fire / Frost / Lightning / Poison1.3x1.1x
Magic (wildcard)1.2x vs any boss1.2x vs any boss

Shield Damage Reduction

RarityDamage Reduction
Common10%
Uncommon15%
Rare22%
Legendary30%

Talismans — Full Effect List

Uncommon (6)

NameEffect
Talisman of the Blessed Dew+5% Rest at Grace Vigor restore on Blazing/Burning days
Talisman of the Amber Medallion+20 max Vigor
Talisman of the AncestorWeekly boss kill refills Flask for following day. Does not affect raid bosses.
Talisman of the Hunter+25% all loot drop rates
Talisman of the WandererRest days earn +0.25 Ember
Talisman of the Two FingersCompanion happiness decays 30% slower

Rare (10)

NameEffect
Talisman of Ironflesh-15% incoming Vigor damage
Talisman of the Siege+20% Runes from all workout logs
Talisman of the Erdtree+0.2 Ember per day flat bonus
Talisman of RuinBoss kill Rune rewards +15%. Does not affect raid bosses.
Talisman of the BranchswordWhen Vigor below 30%, incoming boss damage -10%
Insignia of the Winged SwordEach consecutive Blazing Grace day +5% weapon damage (stacks to +25% at 5 days, resets on non-Blazing)
Talisman of the Crimson DaggerWeekly boss kill restores 20% Vigor instantly. Does not affect raid bosses.
Talisman of Erdtree's Favor+15 max Vigor + 3% Flask potency + 3% Rune earnings
Talisman of MillicentEach consecutive day logging all 3 meals +2% Rune earnings (stacks to +14% at 7 days)
Talisman of the Carian Filigreed CrestCompleting all but one weekly task (all of them if fewer than three) guarantees bonus loot drop (65% Common · 25% Uncommon · 8% Rare · 2% Legendary)

Legendary (6)

NameEffect
Talisman of the Elden Ring+10% all Rune earnings
Talisman of Undying FlameBlazing Grace days earn +2.0 bonus Ember
Talisman of the First FlameWeekly boss kill Rune reward doubled. Does not affect raid bosses.
Talisman of the Soreseal+15% all Rune earnings but +25% incoming Vigor damage
Talisman of NokstellaLoot drop decay reduced to 20% multiplicative per drop (base is 50%)
Talisman of the Marika Seal+50% loot drop rates + 15 max Vigor but +15% incoming boss damage

Consumables — Full List

Common (6)

NameEffect
Goldener RuneInstant 10,000 Runes
Golden RuneInstant 5,000 Runes
Grace WardAutomatically absorbs one Grace tier drop at 2am — passive
O, Flame!+0.75 Ember at tonight's rest
Starlight ShardsNext loot drop guaranteed Uncommon or better — stays armed until a drop claims it (boss-kill drops, already Uncommon+, pass it by)
Warming Stone+15% max Vigor restored on next Rest at Grace tap

Uncommon (15)

NameEffect
Key of the RealmUnlocks one hidden bonus quest not normally available that day
Erdtree HealRestores 50% max Vigor instantly
Flask of Crimson TearsExtra Flask charge — does not expire overnight
Neutralizing BolusesClears one active boss debuff instantly. Does not cure raid curses.
Blessing's BoonRestores companion happiness +40 points
Fire Grease1.3x vs Fire-weak · 1.1x vs all. One week duration.
Frost Grease1.3x vs Frost-weak · 1.1x vs all. One week duration.
Lightning Grease1.3x vs Lightning-weak · 1.1x vs all. One week duration.
Poison Grease1.3x vs Poison-weak · 1.1x vs all. One week duration.
Magic Grease1.2x vs any boss. One week duration.
Exalted FleshIncoming boss damage -50% for 24 hours
Pickled Turtle NeckYour next Rest at Grace restores 2.5x Vigor — armed until that rest lands
Stimulating BolusesT3 loot drop rate doubled for 24 hours
Tear of the Erdtree+50% loot drop rate all day + +0.5 Ember today
Numen's RuneCrush it for 15,000 Runes.

Rare (8)

NameEffect
Gold-Pickled Fowl Foot2x Rune earnings next day only
Skill Point+1 Skill Point to spend
Lazuli ShardUpgrades your next earned loot drop one rarity tier. Never drops as loot: a Site of Grace or the Cartkeeper supplies it
Boss Weakening ScrollReduces the boss's current HP by 20%. Does not affect raid bosses.
Flame, Grant Me StrengthAll boss damage you deal +15% for 48 hours
RejectionReplaces current boss with random new assignment. Does not affect raid bosses.
Larval TearFree full respec — all Skill Points reallocated at no Rune cost
Hero's RuneInstant 30,000 Runes

Legendary (4)

NameEffect
Double Runes2x all Rune earnings for 3 days
Golden VowAll boss damage you deal +30% for 48 hours
Lord's RuneInstant 75,000 Runes
Physick of the Erdtree+20% Runes all day + +1.0 Ember + +75% loot drop rate + full Vigor restore

Raid Wares (from a Raid Boss; most consumables also turn up in the Merchant's cart while your raid is live — Rune Arc and the 6 talismans are drop-only)

NameRarityEffect
Hunter's MarkUncommonReveals tomorrow's clue tonight; doubles damage if found. Raid bosses only.
Tracker's FangRareTomorrow counts as found regardless. Raid bosses only.
Purifying Crystal TearUncommonCures every active raid curse
Opaline BubbletearRareBlocks the next raid curse
Sacred Bloody FleshRareToday deals double damage against the raid. Raid bosses only.
Stonebarb Cracked TearRareOne extra Stagger night. Raid bosses only.
Ruptured Crystal TearLegendaryInstant damage = 10% of the raid's current HP. Raid bosses only.
Dragonwound GreaseUncommon×1.5 damage vs raid bosses for five whole game days (the day you apply it and the four after). Replaces any other grease; the weekly boss feels nothing. Raid bosses only.
BaitUncommonChoose tomorrow's clue from two. Raid bosses only.
Rune ArcLegendaryRestores one spent Great Rune charge, raid-only, never sold
Hunter's Insignia (talisman)Drop onlyBane damage ×2. Raid bosses only.
Blue-Feathered Branchsword (talisman)Drop onlyThe day after you find a clue, you deal 20% more damage instead of the usual 2%. Raid bosses only.
Red-Feathered Branchsword (talisman)Drop onlyPhase-4 damage ×1.25. Raid bosses only.
Old Lord's Talisman (talisman)Drop only, LegendaryA Great Rune's active charge lasts one extra day
Dragoncrest Greatshield Talisman (talisman)Drop onlyRaid hits to you −30%. Raid bosses only.
Crusade Insignia (talisman)Drop only, LegendaryThe Pact's reward ×2.5. Raid bosses only.

Stats — Full Reference

StatPer Skill PointAt 10 PointsAt 20 PointsNotes
Vigor+3 max HP and +25% nightly macro bonus+30 HP and +250% macro bonus+60 HP and +500% macro bonusHP is additive on top of +2/level automatic gain
Endurance+10% Runes from every workout+100%+200%Rest days are not included. The Flask is a flat 10% max Vigor restore
Strength+3% weapon damage+30%+60%Multiplicative on top of class multiplier
Dexterity+1% all Rune earnings+10%+20%Stacks with Ember multiplier
Faith+0.05 Ember/day+0.5 Ember/day+1.0 Ember/dayAlways applies regardless of Grace level
Arcane×1.035 loot drop rate (compounds)×1.41×1.99Multiplicative — applies to all triggers

Skill Point Sources

SourcePointsTotal Available
Level ups (Level 1–50)1 per level50
Class promotions (on class entry: L6, L11, L16... L46)1 per promotion10
Rare/Legendary achievementsVariesAdditional
Rare loot drops (Skill Point item)1 per dropNo cap
Base total at Level 5060 minimum

Vigor Scaling

SourceHP Added
Starting max Vigor100
Per level (automatic)+2
Max at Level 50 (no Skill Points)198
Per Vigor Skill Point+4

Companion System

LevelCostCumulativeRune BonusLoot Bonus
125,00025,000+2%—
240,00065,000+4%—
365,000130,000+6%+25%
4100,000230,000+8%+25%
5150,000380,000+10%+40%
6215,000595,000+12%+40%
7300,000895,000+14%+60%
8410,0001,305,000+16%+60%
9545,0001,850,000+18%+80%
10730,0002,580,000+20%+100%

Happiness Mechanics

ThresholdPerk Status
50 and aboveFull perks active
25 to 49Half perks
Below 25All perks suspended
ZeroAll perks suspended + one-time activity feed penalty event

Decay: -20/day at 2am. Restore: +20 per companion task completed. Each companion has 2 tasks. Complete both = net +20 (meter caps at 100). Complete one = net zero. Complete neither = -20. Recovery from zero: 5 days of completing both tasks.

Companion level is permanent — never resets, even through New Game Plus.

Class Ladder & Level Costs

ClassLevelsCost Per LevelOptimal Completion
Hollow1–530,000Day 10
Tarnished6–1065,000Day 26
Wanderer11–15122,000Day 49
Warrior16–20165,000Day 74
Champion21–25228,000Day 104
Crucible Knight26–30322,000Day 139
Erdtree Knight31–35480,000Day 179
Exalted36–40630,000–666,000Day 224
Elden Lord41–45875,000–925,000Day 279
Elden God46–501,350,000–1,510,000Day 365

Total journey: 365 days at optimal play. Every level up gives +2 max Vigor and +1 Skill Point automatically. Class promotions (every 5 levels) also give a bonus Skill Point, a guaranteed loot drop, a new title, and a major activity feed event.

Death System

EventDetail
TriggerVigor hits zero — only trigger
Rune loss50% of unspent balance, maximum loss capped at 300,000
Ember dropFalls to last Site of Grace floor (most recent multiple of 10)
Respawn Vigor100% restored
Respawn GraceBurning
Respawn FlaskFully replenished
Level / itemsNo loss — class, gear, stats all intact
Deaths per absenceOne only — no matter how many days missed
Return of the Tarnished5+ day absence: full-screen comeback moment + full Vigor restore + Grace rekindled to Burning + active debuff cleansed + guaranteed loot (70% Uncommon / 30% Rare). Any pending death is absorbed into the return. Boss state resumes with the normal weekly cycle.

Sites of Grace — Full Milestone Table

Every 10 Ember: Ember floor raised + active debuff cleared + a reward item that arrives with a blessing (one of 7) + a guaranteed enhanced loot drop, every rung:

EmberEnhanced DropNotes
10CommonFirst milestone
20Uncommon
30Uncommon
40Uncommon
50Rare + "The Kindled" titleMultiplier hits 1.40x
60Uncommon
70Rare + 2nd Flask permanently unlockedMajor milestone
80Uncommon
90Uncommon
100Legendary + "The Undying" titleMultiplier hits 1.80x
110Rare
120Rare
130Rare
140Rare
150Legendary + 3rd Flask permanently unlocked + "The Ever-Burning" titleMajor milestone
160Rare
170Legendary
180RareMultiplier cap reached (2.4x)
190Rare
200Legendary + "The Flame Eternal" title
210Legendary
220Legendary
230Legendary
240Legendary
250Legendary
260Legendary
270Legendary
280Legendary
290Legendary
300Legendary
310Legendary
320Legendary
330Legendary
340Legendary
350Legendary
360Legendary
370Legendary
380Legendary
390Legendary
400Legendary
410Legendary
420Legendary
430Legendary
440Legendary
450Legendary
460Legendary
470Legendary
480Legendary
490Legendary
500LegendaryFinal milestone

Reward pool (one item drawn at every Site of Grace; every reward is an item and arrives with a blessing, with no flat Rune or Vigor rewards): Hero's Rune 20% · Grace Ward 16.5% · Lazuli Shard 16.5% · Gold-Pickled Fowl Foot 15% · Key of the Realm 15% · Skill Point 10% · Lord's Rune 7% (Lazuli Shard: next EARNED loot drop upgraded one rarity tier — quest/workout/meal client rolls only; the automatic daily-login roll and engine/overnight drops never consume Shards)

Raid Boss — The Stirring

21-day raid, assigned at Level 6+, running alongside the weekly boss. HP is sized per-player (roughly 1.3× three weeks of the player's own median daily damage output over the last 14 days, nothing skipped, counting only your permanent stack plus the drawn boss's Bane), rail-clamped between 0.8× and 2.5× three weekly bosses of the tier — never a fixed range. Four HP-based phases (Slumbering 100–80% · Stirring 80–60% · Hunting 60–30% · Cornered 30–0%), no calendar gating.

Raid TierUnlockKill RewardNear Victory (≥70% dealt)
StandardTarnished (L6+)75,000 Runes18,750 + a loot roll
VeteranTarnished (L6+)125,000 Runes31,250 + a loot roll
LegendaryWarrior (L16+)200,000 Runes50,000 + a loot roll

Every raid kill drops double loot (a guaranteed Rare-or-better plus a bonus roll), that boss's Great Rune, 1 Skill Point, and +1 Ember, plus a family gift of +1.0 Ember to every other player. See Raid Bosses for the full design and Great Runes for what each kill earns.