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Mechanics

The Death System

Death is not the end. But it will cost you.
YOU DIED

Death has exactly one trigger: Vigor hits zero. Your Vigor is drained nightly by boss counterattacks — the worse your Grace level, the harder the boss hits. If you run out of Vigor before recovering, you die.

Death Penalties

When you die, three things happen immediately:

  1. Lose 50% of unspent Runes — capped at a maximum loss of 300,000 Runes. The more you hoard, the more you risk.
  2. Ember drops to your last Site of Grace floor — your accumulated flame falls back to the most recent multiple of 10 you reached. If you're at Ember 63, you drop to 60.
  3. YOU DIED screen — full screen takeover with a unique epitaph. Every death is logged permanently to The Ledger on the Realm tab.

There is no level loss and no item loss. Your class, your gear, your stats — all intact. The Rune loss and Ember drop are the punishment. They're designed to sting without destroying months of progress.

Respawn

Tapping RISE AGAIN on the death screen respawns you immediately:

Respawning at Burning means your boss damage immediately drops to the mid range. Combined with a full Flask and restored Vigor, recovery is achievable from day one of your return — if you engage.

How Death Happens in Practice

Death isn't instantaneous — it takes sustained neglect to drain Vigor to zero. A new player at Level 1 has 100 max Vigor.

Scenario Daily Damage (Standard Boss) Days to Death from Full HP
Full neglect (app not opened) 22–34 HP ~3–4 days
Forsaken Grace (barely anything done) 22–34 HP ~3–4 days
Flickering Grace (partial effort) 14–22 HP ~5–7 days
Burning Grace (solid day) 8–12 HP ~9–13 days
Warning

Boss rage mode can accelerate Vigor drain significantly. A boss in rage deals 1.5x its normal damage. If you're already at Forsaken and the boss rages, death arrives faster than the table above suggests.

One Death Per Absence

Regardless of how many days you missed, only one YOU DIED triggers per absence event. The boss keeps attacking while you're gone, but the game won't stack multiple death screens on your return. You respawn, absorb the penalty once, and continue.

Return of the Tarnished

If you've been gone for 5 or more days, something different happens on your return. Instead of a standard YOU DIED flow, you get a special cinematic return sequence:

Preventing Death

Death is avoidable with consistent engagement. The tools available to you:

Notes & Tips