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Mechanics

Grace & Day Quality Score

Your flame is judged not by a single act, but by the sum of the day.

Grace is your daily performance rating. Each night at 2am, the game calculates your Day Quality Score (DQS) based on what you did yesterday and assigns one of four Grace levels — Blazing, Burning, Flickering, or Forsaken. Your Grace level determines how hard your boss hits tomorrow, whether you can restore Vigor at a Site of Grace, and how much Ember you accumulate.

Grace is announced every morning in the New Day Card when you open the app.

The Four Grace Levels

Grace Level DQS Required Boss Damage (Standard) Boss Damage (Veteran) Boss Damage (Legendary) Rest at Grace
Blazing 80–100 4–6 HP 6–10 HP 8–12 HP +10% max Vigor
Burning 50–79 8–12 HP 13–19 HP 15–22 HP +10% max Vigor
Flickering 20–49 14–22 HP 22–34 HP 25–38 HP No restore
Forsaken 0–19 22–34 HP 34–50 HP 38–58 HP No restore
Note

If you don't open the app at all, the game treats the day as full neglect — boss damage matches Forsaken, no Flask is available, and no Ember is earned. Same damage, no recovery tools.

Day Quality Score

Your DQS is a number from 0–100 calculated at 2am based on everything you did that day. It has three main components, each of which can be enabled or disabled per player in Settings.

Tasks (always on)

Your Tier 1 and Tier 2 task completion rate is the backbone of your DQS. The weight of this component is adjustable per player but is always active. Completing all your T1 and T2 tasks with no other components enabled gives you a DQS of 50 — which lands at Flickering. You need the other components to reach Burning or Blazing.

Workout Component (optional — per player)

Logging a workout or a rest day (within your consecutive rest day cap) counts as full credit for this component. If enabled, it contributes meaningfully to your DQS. If disabled, logging workouts still earns Runes — it just has no effect on Grace.

Meal Logging Component (optional — per player)

This component is binary — you either logged at least one meal today or you didn't. Log anything and you receive full credit. Log nothing and you receive none. A single daily report counts as full credit. If disabled, meal logging still earns Runes but has no Grace effect.

Tier 3 Bonus

Each Tier 3 task completed adds +5 bonus points directly to your DQS. This is always active regardless of component settings. Completing Tier 3 tasks is one of the fastest ways to push a Burning day toward Blazing.

What Grace Affects

Boss Damage

Your boss attacks every night at 2am. The exact damage is rolled randomly within the range for your Grace level. Blazing Grace keeps damage low (4–6 HP on a Standard boss). Forsaken Grace takes heavy hits (22–34 HP). See the table above for all values by tier and boss difficulty.

Rest at Grace

On Blazing or Burning days, tapping Rest at Grace on the Grace tab restores 10% of your max Vigor. This requires an active tap — there is no automatic overnight restore. On Flickering or Forsaken days, no restore is available. Using your Flask is the only recovery option on bad days.

Ember Growth

Each Grace level earns a different amount of Ember per day. Blazing earns the most; Forsaken earns nothing. See Ember & Rune Multiplier for the full growth table.

Grace Ward

A Grace Ward is an Uncommon loot drop that protects your Grace from dropping one tier. If your DQS would move you from Burning to Flickering at 2am, a Ward activates automatically and absorbs the drop — Grace stays at Burning. The Ward is consumed silently and you'll see a shield indicator in the app header while one is active. Wards are not purchasable with Runes — they can only be obtained through loot drops and Sites of Grace milestone rewards.

Starting Grace & Respawn Grace

New players begin at Burning. There is no Day 1 DQS calculation since there's no "yesterday" yet. This is also the Grace level you respawn at after death — consistent, fair, and recoverable.

Notes & Tips