Ember & Rune Multiplier
Ember is your permanent accumulated flame. It grows every day based on your Grace level and never resets — except on death, where it drops to your last Site of Grace floor. Ember drives your Rune multiplier and your Flask count. It is the game's long-term consistency meter.
Ember Growth
Ember is added to your total at 2am each night based on the Grace level you earned that day.
| Grace Level | Ember Earned Per Day |
|---|---|
| Blazing | +1.5 |
| Burning | +1.0 |
| Flickering | +0.5 |
| Forsaken | +0 |
| Full neglect | +0 |
Ember accumulates as a decimal internally and always displays as a whole number (rounded down). Partial values carry forward — a day of Flickering Grace (+0.5) doesn't disappear if you hit Blazing the next day (+1.5). The total becomes 2.0 and displays as 2.
The Rune Multiplier
Your Ember level determines a multiplier applied to all Rune earnings. Every task, every workout, every meal log, every boss kill — all of it is multiplied by your current rate. The multiplier starts at 1.0x on day one and caps at 2.4x at Ember 180.
The multiplier climbs in steps — +0.08x per full 10 Ember — so every Site of Grace step (10 Ember) is worth another +0.08x. The full ladder:
| Ember | Rune Multiplier | Milestone Notes |
|---|---|---|
| 0 | 1.00x | Starting rate |
| 10 | 1.08x | First Site of Grace — Ember floor begins |
| 20 | 1.16x | |
| 30 | 1.24x | |
| 40 | 1.32x | |
| 50 | 1.40x | Enhanced Rare drop + "The Kindled" title |
| 60 | 1.48x | |
| 70 | 1.56x | Second Flask of Crimson Tears unlocked |
| 80 | 1.64x | |
| 90 | 1.72x | |
| 100 | 1.80x | Enhanced Legendary drop + "The Undying" title |
| 110 | 1.88x | |
| 120 | 1.96x | |
| 130 | 2.04x | |
| 140 | 2.12x | |
| 150 | 2.20x | Third Flask unlocked + "The Ever-Burning" title |
| 160 | 2.28x | |
| 170 | 2.36x | |
| 180 | 2.40x (cap) | Multiplier cap reached |
| 190 | 2.40x | |
| 200+ | 2.40x | "The Flame Eternal" title + enhanced Legendary drop |
As a rough pace guide: a steady Burning day earns +1.0 Ember, so each 10-Ember step takes about a week and a half of consistent play — faster with Blazing days and Faith investment.
The multiplier cap is 2.4x, reached at Ember 180. Ember continues to grow past that — it's tracked indefinitely as a long-term record, and Sites of Grace keep firing every 10 Ember forever — but the mechanical multiplier advantage stops at 180.
Flask Milestones
Two permanent Flask upgrades are locked behind Ember milestones. Once unlocked, they never go away — even after death.
| Ember | Reward |
|---|---|
| 70 | Second Flask of Crimson Tears permanently unlocked |
| 150 | Third Flask of Crimson Tears permanently unlocked |
Sites of Grace
Every 10 Ember, you reach a Site of Grace. Three things happen: your Ember floor is raised (Ember can never fall below this level on death), any active boss debuff is cleared, and you receive a small rotating reward from a pool of six options. Enhanced loot drops also fire at key milestone thresholds.
See Sites of Grace for the full milestone reward table.
Death and Ember
On death, your Ember drops to your last Site of Grace floor — the most recent multiple of 10 you passed. If you're at Ember 47 and die, you drop to Ember 40. The floor is permanent and protected — you can never fall below it.
This is why Sites of Grace matter beyond the rewards. Each one you reach is a permanent checkpoint. See The Death System for full death mechanics.
Notes & Tips
- Ember has no ceiling for tracking purposes. The 2.4x multiplier caps at Ember 180, but Ember itself keeps growing as a long-term record of consistency — and Sites of Grace keep firing every 10 Ember forever.
- A full Blazing day earns +1.5 Ember. At that rate, the Ember-180 multiplier cap takes roughly 120 Blazing days. Real play will be a mix — expect several months of strong, consistent performance.
- The multiplier compounds with everything — a T1 task worth 400 Runes at 1.0x becomes 960 Runes at the 2.4x cap. Over a full good day, the difference between early-game and late-game earnings is dramatic.
- Ember floor checkpoints make death less punishing over time. At Ember 90, death only drops you to 90 — not zero.
- Investing Skill Points into the Faith stat increases Ember earned per day — +0.05 per point, and it applies at every Grace level, even Forsaken.
- Every Ember milestone you reach earns a permanent milestone badge, displayed in the Collections modal's MILESTONES tab on the Legacy tab.