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Mechanics

How Bosses Work

They do not wait. They grow stronger while you hesitate.

Every player faces a weekly boss — a named enemy that attacks your Vigor every night at 2am and must be defeated before the week ends. Each player has their own independent boss with its own HP bar and weekly goal. Bosses are assigned randomly each Monday from a library of 22, with tier weighting based on your current class level.

Defeating a Boss

There are two ways to win. Either one ends the fight:

  1. HP depletion — deal enough damage to reduce the boss's HP bar to zero before the week ends.
  2. Goal completion — complete the specific weekly goal tied to this boss (e.g. "Complete 4 workouts this week").

Weapon damage is dealt to the boss every time you earn Runes — tasks completed, workouts logged, meals logged. The higher your equipped weapon's tier and the more Runes you earn, the faster the boss dies. Boss HP updates in real time during an active session.

Boss Kill Rewards

Boss Tier Rune Windfall Loot Drop
Standard 20,000 Runes Guaranteed Uncommon or better
Veteran 30,000 Runes Guaranteed Uncommon or better
Legendary 50,000 Runes Guaranteed Uncommon or better

On kill you also receive a permanent Echo — a passive bonus that stays with you forever — and a Remembrance, a collectible trophy tied to that boss. See Collectibles for full Echo and Remembrance details.

Boss Tiers & Unlock Levels

Boss tier assignment is weighted by your current class. You won't face Legendary bosses at level 3 — but as you climb the class ladder, harder bosses enter the pool and eventually dominate it.

Class Levels Standard Veteran Legendary
Hollow1–5AlwaysNeverNever
Tarnished6–10HighLowNever
Wanderer11–15MediumMediumNever
Warrior16–20LowHighRare
Champion21–25RareHighMedium
Crucible Knight+26+NeverMedium–LowDominant

Boss Counterattacks & Debuffs

The boss deals Vigor damage every night based on your Grace level. Higher Grace = less damage. Forsaken or full neglect days hit hard. See the Grace article for the full damage table by boss tier.

On particularly poor days, the boss may also apply a debuff — a persistent negative effect that lingers for several days. Debuff chance scales with how badly you played:

Grace Level Debuff Chance
Blazing / Burning0%
Flickering10%
Forsaken35%
Full neglect50%

Only one debuff can be active at a time. Debuffs can be cleared early with Neutralizing Boluses (Uncommon loot) or by reaching a Site of Grace milestone. Standard bosses apply debuffs lasting 4 days, Veteran 6 days, Legendary 7 days.

Rage Mode

Each boss has a unique rage trigger — a specific behavior that, when met, activates a 1.5x damage multiplier. Rage triggers vary per boss and are usually tied to the habit the boss represents. Two consecutive Burning or better days deactivates rage mode. When a boss is in rage, you'll see a warning in the app.

Near Victory

If the week ends and the boss survives with 30% HP or less, you receive a Near Victory consolation:

If you deal 31–50% damage but don't hit 30% remaining, it's a Valiant Effort — a narrative acknowledgment in the activity feed with no mechanical reward. Any other result and the boss is replaced fresh next week.

Monthly Raid Boss

Alongside the weekly boss, a Raid Boss runs for a full calendar month — both active simultaneously. Damage dealt to the Raid Boss is cumulative across all four weeks. Kill it before the month ends or it escapes.

Raid Bosses each have a four-week escalating goal — the target gets harder every week. Completing the goal each week is an alternative path to killing it alongside raw HP damage. Raid Boss kills drop a Great Rune in addition to the Rune reward and loot. See Great Runes for what each one does.

Raid Bosses unlock at Tarnished tier (Level 6+). Higher tiers unlock with class progression:

Raid Tier Unlock Kill Reward Near Victory (≤30% HP)
StandardTarnished — Level 6+75,000 Runes + Rare loot18,750 Runes + 12.5% loot roll
VeteranChampion — Level 21+125,000 Runes + Rare loot31,250 Runes + 12.5% loot roll
LegendaryErdtree Knight — Level 31+200,000 Runes + Rare loot50,000 Runes + 12.5% loot roll

14 of the 22 weekly bosses are eligible as Raid Bosses. For the full list of eligible bosses, their four-week goals, and which bosses are ineligible, see All Bosses.

Notes & Tips