Reference
Technical Reference
Everything. Every number. All of it.
This page contains every formula, rate, threshold, and value in the game. Nothing is summarized. Nothing is simplified. If you want to know exactly how something works down to the decimal, it is here.
Note
You do not need this page to play the game. The regular wiki articles cover everything a normal player needs. This page exists for people who want to know exactly how the 2am engine calculates things, what the exact weapon damage formula is, or how loot drop decay works. If that sounds like you, welcome. If not, Getting Started is probably more useful.
Day Quality Score
Calculated at 2am from three components. Each component can be enabled or disabled per player in Settings, except Tasks which is always on.
| Component | Weight | Logic | Disableable? |
| Tasks (T1+T2) | 50% | Completion rate of all T1 and T2 tasks for the day | No — always on |
| Workout / Rest Day | 25% | Binary — logged anything (workout or valid rest day) = full credit | Yes |
| Meal Logging | 25% | Binary — logged at least one meal = full credit. Log nothing = zero. | Yes |
T3 tasks: no DQS effect. Tier 3 completions pay Runes only — the score is built entirely from the three components above. (The former +5-per-T3 DQS bonus was removed in the August 2026 grace-ladder retune.)
Component weights when disabled: If a component is disabled, its weight redistributes proportionally to the remaining active components. Tasks always holds its 50% floor.
| Grace Level | DQS Range |
| Blazing | 90–100 |
| Burning | 50–89 |
| Flickering | 20–49 |
| Forsaken | 0–19 |
| Full neglect | App not opened — treated as Forsaken for all damage purposes |
Example (default weights 50/25/25): All T1+T2 complete + workout + meal = DQS 100 = Blazing. All T1+T2 + workout, no meal = DQS 75 = Burning. All T1+T2 alone = DQS 50 = Burning (barely). 80% of T1+T2 (40) + workout + meal = DQS 90 = Blazing, exactly at the threshold. Tier 3 completions change none of these numbers.
Grace & Ember
Boss Damage by Grace Level
| Grace Level | Standard Boss | Veteran Boss | Legendary Boss | Rest at Grace |
| Blazing | 4–6 HP | 6–10 HP | 8–12 HP | +10% max Vigor |
| Burning | 8–12 HP | 13–19 HP | 15–22 HP | +10% max Vigor |
| Flickering | 14–22 HP | 22–34 HP | 25–38 HP | 0% |
| Forsaken / Neglect | 22–34 HP | 34–50 HP | 38–58 HP | 0% |
Damage is a random roll within the range, rolled at 2am. Rage mode applies 1.5x to these values. Rest at Grace requires active tap on the Grace tab — no automatic overnight restore.
Ember Growth Per Day
| Grace Level | Base Ember/Day | With Faith 10 | With Faith 20 |
| Blazing | +1.5 | +2.0 | +2.5 |
| Burning | +1.0 | +1.5 | +2.0 |
| Flickering | +0.5 | +1.0 | +1.5 |
| Forsaken / Neglect | 0 | +0.5 | +1.0 |
Ember accumulates as a decimal internally, displays as whole number (rounded down). Faith adds +0.05 Ember/day per Skill Point invested.
Rune Multiplier by Ember
| Ember | Multiplier | Approx. Timeline (Burning avg) |
| 0 | 1.00x | Day 1 |
| 10 | 1.08x | ~Day 10 |
| 20 | 1.16x | ~Day 20 |
| 30 | 1.24x | ~Day 30 |
| 40 | 1.32x | ~Day 40 |
| 50 | 1.40x | ~Day 50 |
| 60 | 1.48x | ~Day 60 |
| 70 | 1.56x | ~Day 70 |
| 80 | 1.64x | ~Day 80 |
| 90 | 1.72x | ~Day 90 |
| 100 | 1.80x | ~Day 100 |
| 110 | 1.88x | ~Day 110 |
| 120 | 1.96x | ~Day 120 |
| 130 | 2.04x | ~Day 130 |
| 140 | 2.12x | ~Day 140 |
| 150 | 2.20x | ~Day 150 |
| 160 | 2.28x | ~Day 160 |
| 170 | 2.36x | ~Day 170 |
| 180 | 2.40x (cap) | ~Day 180 |
| 190 | 2.40x | ~Day 190 |
| 200+ | 2.40x | ~Day 200 |
Multiplier formula: min(2.4, 1 + floor(Ember / 10) × 0.08) — +0.08x per full 10 Ember. Cap is 2.4x, reached at Ember 180. Ember continues growing past that but the multiplier does not increase further.
Rune Economy — Full Table
| Source | Base Runes | Notes |
| T1 task | 400 | Per task |
| T2 task | 1,200 | Per task |
| T3 task | 1,250 | Per task |
| Weekly task | 1,250 | Per task |
| Companion task | 750 | Per task |
| Daily login | 250 | Just opening the app |
| Log meal | 750 | Per meal logged |
| Macro bonus (pass/fail) | +1,000 | Per macro, up to 4 (4,000/day max) — requires 70% calorie floor |
| Log workout — Skirmish | up to 2,500 | Volume/duration multiplier applies |
| Log workout — Siege | up to 3,500 | Volume/duration multiplier applies |
| Log workout — Onslaught | up to 5,000 | Volume/duration multiplier applies |
| Log workout — Stretching | 2,500 | Flat, no multiplier |
| Log rest day | 1,000 | Flat, within consecutive rest day cap |
| Weekly boss kill — Standard | 10,000 | |
| Weekly boss kill — Veteran | 15,000 | |
| Weekly boss kill — Legendary | 25,000 | |
| Monthly Raid — Standard | 75,000 | |
| Monthly Raid — Veteran | 125,000 | |
| Monthly Raid — Legendary | 200,000 | |
| Realm United bonus | 2,000 | FUTURE (Phase 5) — not yet read by any code. All active players complete T1+T2 same day |
| Achievement — Common | 5,000 | |
| Achievement — Rare | 30,000 | |
| Achievement — Legendary | 75,000 | |
| Sell duplicate — Common | 2,500 | |
| Sell duplicate — Uncommon | 5,000 | |
| Sell duplicate — Rare | 10,000 | |
| Sell duplicate — Legendary | 15,000 | |
| Remembrance sell — Standard | 20,000 | Repeat kills only |
| Remembrance sell — Veteran | 30,000 | Repeat kills only |
| Remembrance sell — Legendary | 40,000 | Repeat kills only |
All base Rune values are multiplied by the current Ember multiplier before being applied. Dexterity Skill Points add an additional +1% per point on top of that.
Rune Spends
| Purchase | Cost |
| Emergency Flask | 25,000 Runes — consumed immediately |
| Skill Point Respec | 100,000 Runes — or free with Larval Tear |
| Companion Level 1 | 25,000 |
| Companion Level 2 | 40,000 |
| Companion Level 3 | 65,000 |
| Companion Level 4 | 100,000 |
| Companion Level 5 | 150,000 |
| Companion Level 6 | 215,000 |
| Companion Level 7 | 300,000 |
| Companion Level 8 | 410,000 |
| Companion Level 9 | 545,000 |
| Companion Level 10 | 730,000 |
| Total companion max | 2,580,000 Runes |
Workout Rune Calculation
Formula: Intensity ceiling × Volume/Duration multiplier
| Intensity | Ceiling |
| Skirmish | 2,500 |
| Siege | 3,500 |
| Onslaught | 5,000 |
| Stretching | 2,500 flat (no multiplier) |
| Other (no intensity selected) | 2,500 flat |
| Rest Day | 1,000 flat |
Weightlifting Volume Multiplier
| Exercises Logged | Multiplier |
| 0–2 | 50% |
| 3–4 | 75% |
| 5+ | 100% |
Cardio Duration Multiplier
| Duration | Multiplier |
| 0–10 min | 50% |
| 11–24 min | 75% |
| 25+ min | 100% |
First workout each day satisfies DQS. Additional workouts earn full Runes but do not affect Grace. Stretching and Other types have no volume/duration multiplier — flat payout regardless of logged detail.
Macro Bonus System
Four independent checks at 2am — one per macro (Calories, Protein, Carbs, Fat). Each check is pass/fail; hitting two macros earns two bonuses.
| Macro | Pass Condition | Bonus |
| Calories | At or under target | +1,000 Runes |
| Protein | At or over target | +1,000 Runes |
| Carbs | At or under target | +1,000 Runes |
| Fat | At or under target | +1,000 Runes |
70% calorie floor: Must log at least 70% of daily calorie target or no macro bonuses apply at all — regardless of how well individual macros were hit.
Daily cap: 4,000 Runes (4 macros × 1,000 max each).
Boss System
HP Pools
| Boss Tier | Base HP Range | Unlock |
| Standard | 800–1,200 | Level 1+ (always) |
| Veteran | 1,600–2,400 | Level 11+ (Wanderer) |
| Legendary | 3,200–4,800 | Level 21+ (Champion) |
HP formula: boss_hp = random(hp_base_min, hp_base_max) × class_tier_multiplier
Boss HP scales on its own dedicated ladder, separate from (and steeper than) the weapon damage multiplier: Hollow 0.9x · Tarnished 1.3x · Wanderer 1.8x · Warrior 2.5x · Champion 3.2x · Crucible Knight 4.4x · Erdtree Knight 6.2x · Exalted 8.2x · Elden Lord 10.5x · Elden God 13.5x. Because HP grows faster than damage, bosses get genuinely harder as you climb — difficulty actually progresses instead of cancelling out.
Boss Tier Pool Weights by Class
| Class | Levels | Standard Weight | Veteran Weight | Legendary Weight |
| Hollow | 1–5 | 100 | 0 | 0 |
| Tarnished | 6–10 | 80 | 20 | 0 |
| Wanderer | 11–15 | 50 | 50 | 0 |
| Warrior | 16–20 | 20 | 70 | 10 |
| Champion | 21–25 | 10 | 60 | 30 |
| Crucible Knight | 26–30 | 0 | 50 | 50 |
| Erdtree Knight | 31–35 | 0 | 30 | 70 |
| Exalted | 36–40 | 0 | 20 | 80 |
| Elden Lord | 41–45 | 0 | 10 | 90 |
| Elden God | 46–50 | 0 | 0 | 100 |
Weights are relative — they do not need to sum to 100. Hard unlock gates are absolute and cannot be overridden by weights.
Boss Kill Rewards
| Tier | Rune Reward | Loot Drop | First Kill Only | Repeat Kill |
| Standard | 10,000 | Uncommon minimum | Remembrance + Echo + Title | Remembrance sell value: 20,000 |
| Veteran | 15,000 | Uncommon minimum | Remembrance + Echo + Title | Remembrance sell value: 30,000 |
| Legendary | 25,000 | Uncommon minimum | Remembrance + Echo + Title + bonus Skill Point | Remembrance sell value: 40,000 |
Near Victory & Outcomes
| Outcome | Condition | Consolation |
| Kill | HP reduced to 0 | Full kill reward |
| Near Victory | Boss at ≤30% HP at week end | 25% of the kill reward (Standard: 2,500 · Veteran: 3,750 · Legendary: 6,250) + 12.5% loot roll. Boss returns at 85% HP. |
| Valiant Effort | 31–69% damage dealt | Narrative acknowledgment only — no Rune consolation |
| Survival | Below 31% damage | Boss survival penalty: Standard 8k–15k · Veteran 10k–20k · Legendary 20k–35k Runes lost |
Debuff System
| Grace Level | Debuff Chance |
| Blazing / Burning | 0% |
| Flickering | 10% |
| Forsaken (including full neglect) | 35% |
One debuff active at a time. Duration: Standard 4 days · Veteran 6 days · Legendary 7 days. Cleared by Neutralizing Boluses or Site of Grace milestone. 1% minimum floor on all loot drop rates while loot-affecting debuff is active.
Rage Mode
Trigger: varies per boss. Effect: 1.5x incoming Vigor damage. Recovery: 2 consecutive Burning+ Grace days. Rage clears only through natural recovery or admin action — NOT through Sites of Grace or Neutralizing Boluses.
Loot Drop System
Drop Chance by Trigger
| Trigger | Drop Chance | Common | Uncommon | Rare | Legendary |
| Daily login | 1% | 85% | 12% | 2.5% | 0.5% |
| T1 task | 1% | 80% | 15% | 4% | 1% |
| Companion task | 3% | 65% | 25% | 8% | 2% |
| Log meal | 2% | 80% | 15% | 4% | 1% |
| T2 task | 3% | 60% | 25% | 12% | 3% |
| Weekly task | 5% | 65% | 25% | 8% | 2% |
| Log workout | 8% | 60% | 28% | 9% | 3% |
| T3 task | 6% | — | 55% | 35% | 10% |
| Boss kill | Guaranteed | — | 60% | 30% | 10% |
Arcane: multiplies all drop chances by ×1.035 per Skill Point invested (compounding — 20 points ≈ ×2).
Daily decay: 50% multiplicative per drop per day. First drop of the day fires at full rate. Each subsequent drop that day: previous rate × 0.5. Example: workout drop at 8%, second drop at 4%, third at 2%, and so on.
Roll guard: each task gets exactly one loot roll per game day — spent on first completion, hit or miss. Unchecking/re-checking a task never re-rolls. Workouts and meals roll per real logged action.
Equipment exclusion: Equipment (weapons, shields, talismans) excluded from loot pool in Phase 1 and Phase 2. Those phases drop consumables only.
Weapon Damage Formula
Full formula: (Runes earned / 100) × Rarity rate × Class tier multiplier × Strength bonus × Grease multiplier
Damage Rate by Rarity
| Rarity | Rate per 100 Runes |
| None equipped (unarmed) | 0.5 |
| Common | 1.0 |
| Uncommon | 1.25 |
| Rare | 1.5 |
| Legendary | 1.8 |
Class Tier Weapon Multiplier
| Class | Levels | Multiplier |
| Hollow | 1–5 | 1.0x |
| Tarnished | 6–10 | 1.3x |
| Wanderer | 11–15 | 1.5x |
| Warrior | 16–20 | 1.8x |
| Champion | 21–25 | 2.2x |
| Crucible Knight | 26–30 | 2.7x |
| Erdtree Knight | 31–35 | 3.3x |
| Exalted | 36–40 | 4.0x |
| Elden Lord | 41–45 | 4.8x |
| Elden God | 46–50 | 5.5x |
Strength bonus: +3% weapon damage per Skill Point. Multiplicative on top of class multiplier.
Grease Multipliers
| Grease | vs Matching Boss | vs All Others |
| Fire / Frost / Lightning / Poison | 1.3x | 1.1x |
| Magic (wildcard) | 1.2x vs any boss | 1.2x vs any boss |
Shield Damage Reduction
| Rarity | Damage Reduction |
| Common | 10% |
| Uncommon | 15% |
| Rare | 22% |
| Legendary | 30% |
Talismans — Full Effect List
Uncommon (6)
| Name | Effect |
| Talisman of the Blessed Dew | +3% Rest at Grace Vigor restore on Blazing/Burning days |
| Talisman of the Amber Medallion | +20 max Vigor |
| Talisman of the Ancestor | Weekly boss kill refills Flask for following day |
| Talisman of the Hunter | +25% all loot drop rates |
| Talisman of the Wanderer | Rest days earn +0.5 Ember |
| Talisman of the Two Fingers | Companion happiness decays 30% slower |
Rare (10)
| Name | Effect |
| Talisman of Ironflesh | -15% incoming Vigor damage |
| Talisman of the Siege | +20% Runes from all workout logs |
| Talisman of the Erdtree | +0.4 Ember per day flat bonus |
| Talisman of Ruin | Boss kill Rune rewards +15% |
| Talisman of the Branchsword | When Vigor below 30%, incoming boss damage -10% |
| Insignia of the Winged Sword | Each consecutive Blazing Grace day +2% weapon damage (stacks to 5, resets on non-Blazing) |
| Talisman of the Crimson Dagger | Weekly boss kill restores 20% Vigor instantly |
| Talisman of Erdtree's Favor | +15 max Vigor + 3% Flask potency + 3% Rune earnings |
| Talisman of Millicent | Each consecutive day logging all 3 meals +2% Rune earnings (stacks to +14% at 7 days) |
| Talisman of the Carian Filigreed Crest | Weekly task completion guarantees bonus loot drop (65% Common · 25% Uncommon · 8% Rare · 2% Legendary) |
Legendary (6)
| Name | Effect |
| Talisman of the Elden Ring | +10% all Rune earnings |
| Talisman of Undying Flame | Blazing Grace days earn +1.0 bonus Ember |
| Talisman of the First Flame | Weekly boss kill Rune reward doubled |
| Talisman of the Soreseal | +20% all Rune earnings but +8% incoming Vigor damage |
| Talisman of Nokstella | Loot drop decay reduced to 20% multiplicative per drop (base is 40%) |
| Talisman of the Marika Seal | +50% loot drop rates + 15 max Vigor but +5% incoming boss damage |
Consumables — Full List
Common (7)
| Name | Effect |
| Goldener Rune | Instant 10,000 Runes |
| Golden Rune | Instant 5,000 Runes |
| Grace Ward | Automatically absorbs one Grace tier drop at 2am — passive |
| O, Flame! | +0.5 Ember at tonight's rest |
| Gold-Pickled Fowl Foot | 2x Rune earnings next day only |
| Starlight Shards | Next loot drop guaranteed Uncommon or better — stays armed until a drop claims it (boss-kill drops, already Uncommon+, pass it by) |
| Warming Stone | +10% max Vigor restored on next Rest at Grace tap |
Uncommon (14)
| Name | Effect |
| Key of the Realm | Unlocks one hidden bonus quest not normally available that day |
| Erdtree Heal | Restores 50% max Vigor instantly |
| Flask of Crimson Tears | Extra Flask charge — does not expire overnight |
| Neutralizing Boluses | Clears one active boss debuff instantly |
| Blessing's Boon | Restores companion happiness +40 points |
| Fire Grease | 1.3x vs Fire-weak · 1.1x vs all. One week duration. |
| Frost Grease | 1.3x vs Frost-weak · 1.1x vs all. One week duration. |
| Lightning Grease | 1.3x vs Lightning-weak · 1.1x vs all. One week duration. |
| Poison Grease | 1.3x vs Poison-weak · 1.1x vs all. One week duration. |
| Magic Grease | 1.2x vs any boss. One week duration. |
| Exalted Flesh | Incoming boss damage -50% for 24 hours |
| Pickled Turtle Neck | Your next Rest at Grace restores double Vigor — armed until that rest lands |
| Stimulating Boluses | T3 loot drop rate doubled for 24 hours |
| Tear of the Erdtree | +50% loot drop rate all day + +0.5 Ember today |
Rare (6)
| Name | Effect |
| Skill Point | +1 Skill Point to spend |
| Boss Weakening Scroll | Reduces the boss's current HP by 20% |
| Flame, Grant Me Strength | All boss damage you deal +15% for 48 hours |
| Rejection | Replaces current boss with random new assignment |
| Larval Tear | Free full respec — all Skill Points reallocated at no Rune cost |
| Hero's Rune | Instant 30,000 Runes |
Legendary (4)
| Name | Effect |
| Double Runes | 2x all Rune earnings for 3 days |
| Golden Vow | All boss damage you deal +30% for 48 hours |
| Lord's Rune | Instant 75,000 Runes |
| Physick of the Erdtree | +20% Runes all day + +1.0 Ember + +75% loot drop rate + full Vigor restore |
Stats — Full Reference
| Stat | Per Skill Point | At 10 Points | At 20 Points | Notes |
| Vigor | +4 max HP | +40 HP | +80 HP | Additive on top of +2/level automatic gain |
| Endurance | +1% Flask potency | +10% (20% total restore) | +20% (30% total restore) | Base Flask = 10% max Vigor restore |
| Strength | +3% weapon damage | +30% | +60% | Multiplicative on top of class multiplier |
| Dexterity | +1% all Rune earnings | +10% | +20% | Stacks with Ember multiplier |
| Faith | +0.05 Ember/day | +0.5 Ember/day | +1.0 Ember/day | Always applies regardless of Grace level |
| Arcane | ×1.035 loot drop rate (compounds) | ×1.41 | ×1.99 | Multiplicative — applies to all triggers |
Skill Point Sources
| Source | Points | Total Available |
| Level ups (Level 1–50) | 1 per level | 50 |
| Class promotions (on class entry: L6, L11, L16... L46) | 1 per promotion | 10 |
| Rare/Legendary achievements | Varies | Additional |
| Rare loot drops (Skill Point item) | 1 per drop | No cap |
| Base total at Level 50 | | 60 minimum |
Vigor Scaling
| Source | HP Added |
| Starting max Vigor | 100 |
| Per level (automatic) | +2 |
| Max at Level 50 (no Skill Points) | 198 |
| Per Vigor Skill Point | +4 |
Companion System
| Level | Cost | Cumulative | Rune Bonus | Loot Bonus |
| 1 | 25,000 | 25,000 | +2% | — |
| 2 | 40,000 | 65,000 | +4% | — |
| 3 | 65,000 | 130,000 | +6% | +25% |
| 4 | 100,000 | 230,000 | +8% | +25% |
| 5 | 150,000 | 380,000 | +10% | +40% |
| 6 | 215,000 | 595,000 | +12% | +40% |
| 7 | 300,000 | 895,000 | +14% | +60% |
| 8 | 410,000 | 1,305,000 | +16% | +60% |
| 9 | 545,000 | 1,850,000 | +18% | +80% |
| 10 | 730,000 | 2,580,000 | +20% | +100% |
Happiness Mechanics
| Threshold | Perk Status |
| Above 50% | Full perks active |
| 25–50% | Half perks |
| Below 25% | All perks suspended |
| Zero | All perks suspended + one-time activity feed penalty event |
Decay: -20/day at 2am. Restore: +20 per companion task completed. Each companion has 2 tasks. Complete both = net +20 (meter caps at 100). Complete one = net zero. Complete neither = -20. Recovery from zero: 5 days of completing both tasks.
Companion level is permanent — never resets, even through New Game Plus.
Class Ladder & Level Costs
| Class | Levels | Cost Per Level | Optimal Completion |
| Hollow | 1–5 | 30,000 | Day 10 |
| Tarnished | 6–10 | 65,000 | Day 26 |
| Wanderer | 11–15 | 122,000 | Day 49 |
| Warrior | 16–20 | 165,000 | Day 74 |
| Champion | 21–25 | 228,000 | Day 104 |
| Crucible Knight | 26–30 | 322,000 | Day 139 |
| Erdtree Knight | 31–35 | 480,000 | Day 179 |
| Exalted | 36–40 | 630,000–666,000 | Day 224 |
| Elden Lord | 41–45 | 875,000–925,000 | Day 279 |
| Elden God | 46–50 | 1,350,000–1,510,000 | Day 365 |
Total journey: 365 days at optimal play. Every level up gives +2 max Vigor and +1 Skill Point automatically. Class promotions (every 5 levels) also give a bonus Skill Point, a guaranteed loot drop, a new title, and a major activity feed event.
Death System
| Event | Detail |
| Trigger | Vigor hits zero — only trigger |
| Rune loss | 50% of unspent balance, maximum loss capped at 300,000 |
| Ember drop | Falls to last Site of Grace floor (most recent multiple of 10) |
| Respawn Vigor | 100% restored |
| Respawn Grace | Burning |
| Respawn Flask | Fully replenished |
| Level / items | No loss — class, gear, stats all intact |
| Deaths per absence | One only — no matter how many days missed |
| Return of the Tarnished | 5+ day absence: full-screen comeback moment + full Vigor restore + Grace rekindled to Burning + active debuff cleansed + guaranteed loot (70% Uncommon / 30% Rare). Any pending death is absorbed into the return. Boss state resumes with the normal weekly cycle. |
Sites of Grace — Full Milestone Table
Every 10 Ember: Ember floor raised + active debuff cleared + small rotating reward (one of 6). Enhanced loot drops at key thresholds:
| Ember | Enhanced Drop | Notes |
| 10 | Common | First milestone |
| 20 | Uncommon | |
| 30 | Small reward only | |
| 40 | Small reward only | |
| 50 | Rare + "The Kindled" title | Multiplier hits 1.40x |
| 60 | Small reward only | |
| 70 | Rare + 2nd Flask permanently unlocked | Major milestone |
| 80 | Small reward only | |
| 90 | Small reward only | |
| 100 | Legendary + "The Undying" title | Multiplier hits 1.80x |
| 110 | Small reward only | |
| 120 | Rare | |
| 130 | Small reward only | |
| 140 | Small reward only | |
| 150 | Legendary + 3rd Flask permanently unlocked + "The Ever-Burning" title | Major milestone |
| 160 | Small reward only | |
| 170 | Legendary | |
| 180 | Small reward only | Multiplier cap reached (2.4x) |
| 190 | Small reward only | |
| 200 | Legendary + "The Flame Eternal" title | |
| 230, 260, 290… | Legendary | Every 30 Ember thereafter (seeded through 500); every other multiple of 10 = small reward only |
Small reward pool (one drawn randomly at every Site of Grace): 15,000 Runes · 10% Vigor restore · 24hr +10% Rune earnings · Grace Ward · Companion mood boost (+20 happiness) · Lazuli Shard (next EARNED loot drop upgraded one rarity tier — quest/workout/meal client rolls only; the automatic daily-login roll and engine/overnight drops never consume Shards)
Monthly Raid Boss
⚠️ FUTURE (Phase 5) — the Raid Boss system is fully designed but not yet built; nothing below is live. Numbers are locked design values.
| Raid Tier | HP Range | Unlock | Kill Reward | Near Victory (≤30%) |
| Standard | 7,000–10,000 | Tarnished (L6+) | 75,000 Runes + Uncommon min | 18,750 + 12.5% loot roll |
| Veteran | 12,000–16,000 | Champion (L21+) | 125,000 Runes + Rare min | 31,250 + 12.5% loot roll |
| Legendary | 20,000–28,000 | Erdtree Knight (L31+) | 200,000 Runes + Rare min | 50,000 + 12.5% loot roll |
HP uses same level scaling multiplier as weekly bosses. All Raid Boss kills drop a Great Rune on top of Rune reward and loot. See Great Runes for the full list.