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Mechanics

Rune Economy

Runes are the currency of the Lands Between — and of your effort.

Runes are the only currency in Tarnished & Rising. They're earned from everything — tasks, workouts, meals, boss kills — and spent on leveling up, upgrading your companion, and a handful of emergency purchases. All earnings are multiplied by your current Ember multiplier, which starts at 1.0x and climbs to its 2.4x cap at Ember 180.

Earning Runes

Source Runes Notes
Tier 1 task400Per task completed
Tier 2 task1,200Per task completed
Tier 3 task1,250Per task completed
Weekly task1,250Per task completed
Companion task750Per task completed
Log workout — SkirmishUp to 2,500Light effort; volume multiplier applies
Log workout — SiegeUp to 3,500Solid effort; volume multiplier applies
Log workout — OnslaughtUp to 5,000Intensity ceiling; volume multiplier scales up to this
Log workout — Stretching2,500Flat rate — no intensity or volume modifier
Log meal750First 4 paid meals a day — later logs still count for DQS & macros but pay 0
Hit macro target (pass/fail)+1,000 per macroUp to 4,000/day across 4 macros — 70% calorie floor required
Log rest day1,000Within consecutive rest day cap
Daily login250Just for opening the app
Weekly boss kill (Standard)10,000
Weekly boss kill (Veteran)15,000
Weekly boss kill (Legendary)25,000
Monthly Raid Boss kill (Standard)~40,000Coming after launch — provisional, subject to tuning. See Raid Bosses
Monthly Raid Boss kill (Veteran)~60,000Coming after launch — provisional
Monthly Raid Boss kill (Legendary)~100,000Coming after launch — provisional
Achievement unlocked5,000–150,000Scales by achievement tier
Realm United bonus2,000Planned (Phase 5) — not yet live. All players complete T1+T2 same day
Return of the TarnishedAfter 5+ days away: full Vigor restore, Grace rekindled, debuff cleansed, guaranteed loot drop — not a Rune grant. See The Death System

All amounts are multiplied by your current Ember multiplier before being applied — and Ember isn't the only multiplier. Dexterity adds +1% to all Rune earnings per Skill Point (up to +20% at 20 points — see Stats & Skill Points), and an active companion adds up to +20% at companion Level 10 (see Companions). All three stack on the same base amount.

Every Rune movement — every earn, every spend, every overnight event — is recorded in The Ledger, your complete plain-English Rune history. Open it from the LEDGER row on your Grace character card, or from your own row in the Realm. Multiplied earnings can be tapped for a full payment receipt showing exactly how the amount was built.

Spending Runes

Purchase Cost Notes
Level up30,000–1,510,000Scales by level. Tap on Grace tab.
Companion level up25,000–730,000Fixed cost per companion level. Companions start at Level 0 with no perks — Level 1 (+2% Runes) is the first purchase. Tap LEVEL UP on Grace tab.
Skill Point Respec100,000Reallocates all Skill Points freely. Unlimited uses.
Emergency Flask25,000Consumed immediately — cannot be stored.

Death Penalty

On death, you lose 50% of your unspent Rune balance, with a maximum loss of 300,000 Runes. The balance can never go below zero. This is why spending regularly matters — hoarding a large balance creates significant death risk.

Note

The 300,000 Rune cap means players who hoard beyond 600,000 Runes are not additionally penalized past that threshold. But reaching that balance at all represents significant risk.

The Rune Bar

The Rune bar on the Quests screen shows your current unspent balance as a percentage of the cost to reach your next level. It fills as you earn and drops if you spend. When it hits 100%, it pulses to signal you're ready to level up. Tap the bar to see your exact balance and the exact Rune cost to your next level.

What a Good Day Earns

As a concrete example — 3 T1 tasks (1,200) + 2 T2 (2,400) + a T3 (1,250) + a solid Siege workout (3,500) + 3 logged meals (2,250) + a clean 4-macro sweep (4,000) — at 1.0x multiplier (day one) that full good day earns roughly 14,600 Runes before a boss kill. At 1.5x that's ~21,900. At the 2.4x cap it reaches ~35,000 Runes — plus a boss kill windfall on top if you get that kill.

Notes & Tips

On the Subject of Boss Kill Rewards

The boss kill rewards are sized as windfalls because Nick asked JD what would make him push through a hard week. JD said "a big number." Nick made the numbers big. This is the only piece of game design that required no iteration, no second draft, and no follow-up questions. JD said "a big number" and Nick said "okay" and that was the meeting. The entire boss reward economy was decided in one sentence. It was the correct sentence.