Rune Economy
Runes are the only currency in Tarnished & Rising. They're earned from everything — tasks, workouts, meals, boss kills — and spent on leveling up, upgrading your companion, and a handful of emergency purchases. All earnings are multiplied by your current Ember multiplier, which starts at 1.0x and climbs to 3.0x at Ember 200.
Earning Runes
| Source | Runes | Notes |
|---|---|---|
| Tier 1 task | 500 | Per task completed |
| Tier 2 task | 1,500 | Per task completed |
| Tier 3 task | 4,000 | Per task completed |
| Weekly task | 2,000 | Per task completed |
| Companion task | 750 | Per task completed |
| Log workout — Skirmish | 2,500 | Light effort |
| Log workout — Siege | 3,500 | Solid effort |
| Log workout — Onslaught | 5,000 | All out (before volume multiplier) |
| Log meal | 750 | Per meal logged |
| Hit macro target (within 10%) | +1,500 per macro | Up to 6,000/day across 4 macros |
| Hit macro target (within 11–20%) | +750 per macro | 70% calorie floor required |
| Log rest day | 1,000 | Within consecutive rest day cap |
| Daily login | 250 | Just for opening the app |
| Weekly boss kill (Standard) | 20,000 | |
| Weekly boss kill (Veteran) | 30,000 | |
| Weekly boss kill (Legendary) | 50,000 | |
| Monthly Raid Boss kill (Standard) | 75,000 | |
| Monthly Raid Boss kill (Veteran) | 125,000 | |
| Monthly Raid Boss kill (Legendary) | 200,000 | |
| Achievement unlocked | 5,000–75,000 | Scales by achievement tier |
| Realm United bonus | 2,000 | All players complete T1+T2 same day |
| Return Quest | 3,000 | After 5+ day absence |
All amounts are multiplied by your current Ember multiplier before being applied.
Spending Runes
| Purchase | Cost | Notes |
|---|---|---|
| Level up | 30,000–1,510,000 | Scales by level. Tap on Grace tab. |
| Companion level up | 25,000–730,000 | Fixed cost per companion level. Tap LEVEL UP on Grace tab. |
| Skill Point Respec | 100,000 | Reallocates all Skill Points freely. Unlimited uses. |
| Emergency Flask | 25,000 | Consumed immediately — cannot be stored. |
Death Penalty
On death, you lose 50% of your unspent Rune balance, with a maximum loss of 300,000 Runes. The balance can never go below zero. This is why spending regularly matters — hoarding a large balance creates significant death risk.
The 300,000 Rune cap means players who hoard beyond 600,000 Runes are not additionally penalized past that threshold. But reaching that balance at all represents significant risk.
The Rune Bar
The Rune bar on the Quests screen shows your current unspent balance as a percentage of the cost to reach your next level. It fills as you earn and drops if you spend. When it hits 100%, it pulses to signal you're ready to level up. Tap the bar to see your exact balance and the exact Rune cost to your next level.
What a Good Day Earns
At 1.0x multiplier (day one), a full good day earns roughly 19,500 Runes before a boss kill. At 1.5x that's ~29,000. At the 3.0x cap, a full day of all tasks, workout, meals, and macro bonus reaches ~58,000 Runes — plus a boss kill windfall on top if you get that kill.
Notes & Tips
- Boss kills are the single largest one-time Rune source in the game. A Legendary kill (50,000) at 3.0x multiplier is 150,000 Runes. This is intentional — boss kills should feel like windfalls.
- The macro bonus system requires the 70% calorie floor to fire. Log at least 70% of your daily calorie target or no macro bonuses apply, regardless of how well you hit individual macros.
- Selling duplicate equipment earns small amounts: Common 2,500 · Uncommon 5,000 · Rare 10,000 · Legendary 15,000. Not a primary income source but worth doing on duplicates.
- Workout volume multipliers apply to Weightlifting and Cardio — Onslaught is the base rate, not the ceiling. Logging more exercises or longer duration at Onslaught intensity increases the payout.
- Rune balance floors at zero — you can never go negative.